exploratory action research

The Impact of Gamification on Students’ Motivation Towards Learning System Lessons in Online Classrooms

This Exploratory Action Research project investigates the impact of gamification on students’ motivation in online English classrooms. It was conducted at International House Yangon-Mandalay with the Common European Framework of Reference for Languages (CEFR) B1/B1+ students. The study addresses the low engagement in traditional textbook controlled-practice exercises by replacing them with games to explore learners’ motivation.

Reflections on the Exploration Phase of an EAR Project on Teaching Speaking

This article offers a reflective account of the exploration phase completed for an Exploratory Action Research project on teaching speaking. It was completed over a 6-month period, with the help of a critical friend. The focus of this article is the thought process that the teacher-researcher went through while engaged in the exploration, as well as the way that collaboration with a critical friend pushed the exploration forward.