system lessons

The Impact of Gamification on Students’ Motivation Towards Learning System Lessons in Online Classrooms

This Exploratory Action Research project investigates the impact of gamification on students’ motivation in online English classrooms. It was conducted at International House Yangon-Mandalay with the Common European Framework of Reference for Languages (CEFR) B1/B1+ students. The study addresses the low engagement in traditional textbook controlled-practice exercises by replacing them with games to explore learners’ motivation.